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 ⺻    3 ǥ ̿,     ϸ, 3D Digital Animation  ȹ, ,      ϸ鼭, پ ǥ° ۾  Ͽ(Know-how) .  ʰ Ǵ 2Dα Ƿ   ϰ ä  , ʸ    ȿ شȭ ų  ֵ ⺻  ۵  ͵ϰ, 3 ü о MAX ̿ ü  ۾  ü  Ҿִ ۾  ϰ ȴ. ̷  ġ ̰  â   Ͽ ϼϰ ȴ.  |  
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| ӱ ڰ, ACS |  
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| , ȭо߷μ ȭȭ, ǻ ִϸ̼ ,  ȭ Ưȿ ۿ       о߷μ û ϷƮ̼,  CG ̳ʷ Ȱ  ְ,  3-D  2-D ij ִϸ̼ TV̳,  ϷƮ̼ ̳ʷ Ȱ  ִ.  о߿ ǿ ȭ ϷƮ, ȭ ϷƮ, ȭ ̾ƿ ̳ʷ   , ҽ ü δ ij ̳ʷμ ҽûǰ ȹڷμ Ȱ  ְ   о߷μ CD-ŸƲ , 2-D  3-D ۻ  Ƽ̵   ۻ翡  ϰ  ̳ʳ ȭ ̺Ʈ ȹ   ϴ. |  
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| Illustrator, Photoshop , Photoshop , 3D Studio MAX ,    3D Studio MAX , 3D Studio MAX  |  
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  Illustrator |  
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 - ϷƮ, ϰ ϴ  ¡ ̵   ðȭ ǥ մϴ. Adobe Illustrator Ȩ   ij  ΰ ۾ ϰ Ͽ ۾ ݿ  پ ҽ µ ˴ϴ.  |  
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  Photoshop  |  
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 - Adobe Photoshop Image Digitalȭ Ͽ  ,  ġ(Photo Re-touch) ɵ Ͽ ڰ ϴ Image   ŵϴ. ,   (Filter)ȿ ǻ  ȿ  ̴ 2   ٽ αԴϴ.  |  
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  Photoshop  |  
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 - Adobe Photoshop Image Digitalȭ Ͽ  ,  ġ(Photo Re-touch) ɵ Ͽ ڰ ϴ Image   ŵϴ. ,   (Filter)ȿ ǻ  ȿ  ̴ 2   ٽ αԴϴ.  |  
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  3D Studio MAX  |  
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 - 3D Studio MAX ⺻ Interface ViewPort  , Move, Rotate, Scale Tool ؼ ⺻  3D Ʈ ٷ  ⺻  , ViewPort 뵵 , ȭ Ȯ, , ̵, ȭ Ű  ͵մϴ.  |  
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  3D Studio MAX  |  
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 - (Material Editor)    нϰ, Ʈ Ͽ (Material) ϰ Object  Ű   (Material Editor) ٷ  ⺻  ϴ.  |  
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  3D Studio MAX  |  
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 - Rendering  츮 ü (modeling), ü   (maPPing)   Դϴ. Scene̶  ϸ,  Ȯ ڸ ViewPort ϴ  ü ¸ ̸ϴ. Render Scene Renderingɶ oPtion ϴ° Դϴ.   ũ    ɰΰ մϴ.  |  
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