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⺻ 3 ǥ ̿, ϸ, 3D Digital Animation ȹ, , ϸ鼭, پ ǥ° ۾ Ͽ(Know-how) . ʰ Ǵ 2Dα Ƿ ϰ ä , ʸ ȿ شȭ ų ֵ ⺻ ۵ ͵ϰ, 3 ü о MAX ̿ ü ۾ ü Ҿִ ۾ ϰ ȴ. ̷ ġ ̰ â Ͽ ϼϰ ȴ. |
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| ӱ ڰ, ACS |
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| , ȭо߷μ ȭȭ, ǻ ִϸ̼ , ȭ Ưȿ ۿ о߷μ û ϷƮ̼, CG ̳ʷ Ȱ ְ, 3-D 2-D ij ִϸ̼ TV̳, ϷƮ̼ ̳ʷ Ȱ ִ. о߿ ǿ ȭ ϷƮ, ȭ ϷƮ, ȭ ̾ƿ ̳ʷ , ҽ ü δ ij ̳ʷμ ҽûǰ ȹڷμ Ȱ ְ о߷μ CD-ŸƲ , 2-D 3-D ۻ Ƽ̵ ۻ翡 ϰ ̳ʳ ȭ ̺Ʈ ȹ ϴ. |
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| Illustrator, Photoshop , Photoshop , 3D Studio MAX , 3D Studio MAX , 3D Studio MAX |
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Illustrator |
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- ϷƮ, ϰ ϴ ¡ ̵ ðȭ ǥ մϴ. Adobe Illustrator Ȩ ij ΰ ۾ ϰ Ͽ ۾ ݿ پ ҽ µ ˴ϴ. |
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Photoshop |
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- Adobe Photoshop Image Digitalȭ Ͽ , ġ(Photo Re-touch) ɵ Ͽ ڰ ϴ Image ŵϴ. , (Filter)ȿ ǻ ȿ ̴ 2 ٽ αԴϴ. |
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Photoshop |
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- Adobe Photoshop Image Digitalȭ Ͽ , ġ(Photo Re-touch) ɵ Ͽ ڰ ϴ Image ŵϴ. , (Filter)ȿ ǻ ȿ ̴ 2 ٽ αԴϴ. |
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3D Studio MAX |
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- 3D Studio MAX ⺻ Interface ViewPort , Move, Rotate, Scale Tool ؼ ⺻ 3D Ʈ ٷ ⺻ , ViewPort 뵵 , ȭ Ȯ, , ̵, ȭ Ű ͵մϴ. |
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3D Studio MAX |
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- (Material Editor) нϰ, Ʈ Ͽ (Material) ϰ Object Ű (Material Editor) ٷ ⺻ ϴ. |
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3D Studio MAX |
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- Rendering 츮 ü (modeling), ü (maPPing) Դϴ. Scene̶ ϸ, Ȯ ڸ ViewPort ϴ ü ¸ ̸ϴ. Render Scene Renderingɶ oPtion ϴ° Դϴ. ũ ɰΰ մϴ. |
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